![]() Additionally, the gif was recorded on actual Nintendo Switch hardware. The 3DS version is packaged with a custom 3D banner to make it look official. License: ᵖˡᵉᵃˢᵉ ᵈᵒⁿ'ᵗ ˢᵘᵉ ᵐᵉ Cross Platformīelow are a few screenshots featuring the various platforms that Super Haxagon compiles on. and all of the people on the contributors page (seriously, you guys rock!).Audio from Open Hexagon at SuperV1234/SSVOpenHexagon.Steveice10 for the build tools at Steveice10/buildtools.The Switch User library by Switchbrew at switchbrew/libnx.The CTR User library by Smea at devkitPro/libctru.The 3DS 2D engine by fincs at devkitPro/citro2D.Use the CMake file or Makefile make TARGET:=LINUX64 to build it.Install SFML through your distro's package manager The 'Neo Update' (opens in new tab) (spotted by Gaming on Linux (opens in new tab)) is a complete rewrite of the system-level game code.Super Hexagon now uses SDL (which makes the game window.Copy the romfs folder and SFML/bin/openal32.dll library next to the built executable (only needed with Makefile).Use the provided Makefile with the command make TARGET:=WIN64 OR use the CMake file.Rename the SFML folder to SFML-MinGW and place it in libraries. ![]() Use Visual Studio to open a folder with the CMake file.Rename the SFML folder to SFML-MSVC and place it in libraries.Note: you may need the Visual C Runtime.Rename levels.haxagon to and copy it to the ndless folder.Use the provided Makefile.nspire with the command make -f Makefile.nspire. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |